RulesOfficial rules

Characters

Character Structure

A character is primarily defined by:

  • Level
  • Race
  • Class
  • Stats
  • Attributes
  • Skills
  • Traits
  • Features
  • Equipment
  • Hit Points
  • Stamina
  • Willpower, where granted by Class category
  • Defence Score
  • Damage Threshold

Levels

Characters progress from Level 1 to Level 20.

Advancement is milestone based. When a milestone is reached, the character completes the level increase after their next Long Rest or Full Rest.

Multiclassing does not exist. A character progresses within their chosen Class and may choose an optional Subclass at Level 5.

Character Creation

All five Stats begin at 0.

Character creation then grants:

  • +1 to the Class Primary Stat.
  • +1 to the Class Secondary Stat.
  • +1 to each of the two Stats listed by the character's Race.
  • +1 to each of two different Stats chosen for the character's Background.

No Stat may be higher than 3 at character creation.

The current Class framework also grants:

  • +2 to one Attribute belonging to the Class Primary Stat.
  • +1 to the other Attribute belonging to the Class Primary Stat.
  • +1 to one Attribute belonging to the Class Secondary Stat.

Class Attribute modifiers are fixed by the chosen Class. Class Skills are chosen by the player as described in the Class Framework.

A Race does not grant additional Attribute or Skill increases unless one of its Features explicitly says otherwise.

Backgrounds

Every character has a unique Background created by the player during Session Zero with the Game Master's agreement. Backgrounds are not selected from a preset list.

A Background contains:

  • A short backstory describing where the character came from, their morals and any other important information about their past.
  • Two Background Traits invented by the player. These function like Race and Class Traits and are narrative unless the Game Master rules that one is relevant to a situation.
  • Two different Stats chosen by the player. Each chosen Stat gains +1. The same Stat cannot be chosen twice.