Veyrwright spell catalogue · V1.0a
Spells
Browse every current spell. Draft spell names are clearly marked and remain available to their listed Classes while they are being developed.
CArcane FistConjuration · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage1d10 Force
Summon a large magical fist and slam it into the ground at a spot that you can see within range.
CArcane Hand - DRAFTConjuration · Verbal, SomaticCasting timeActionDuration1 minuteRange6 PacesDamage—
Conjure a magical hand. The hand can interact with mundane objects such as a door handle, button or lever. It can carry 5kg worth of weight. It can stow or retrieve items from containers it can access. If the hand leaves the spell range, the hand dissipates.
CAwe - DRAFTIllusion · SomaticCasting timeActionDuration1 MinuteRangeSelfDamage—
Gain one of the following effects for 1 minute. Enhance the sound of your voice, changing its pitch or volume. Modify the colour of your eyes. Change the colour of your skin or hair.
CButcher - DRAFTTransmutation · Verbal, Somatic, MaterialCasting time1 MinuteDurationInstantRangeTouchDamage—
After channelling energy into the fresh corpse of a beast for 1 minute, you perfectly butcher the corpse into perfect useable materials. The creature must have died within the last 4 hours. The materials depend on the creature. Examples include meat, bones, hides, feathers, horns, claws and glands.
Material: A small knife or dagger
CCaustic GlobuleEvocation · Verbal, SomaticCasting timeActionDurationInstantRange8 PacesDamage1d12 Corrosive
Conjure and launch a globule of acid at a target you can see within range.
CControl Element - DRAFTTransmutation · Verbal, SomaticCasting timeActionDuration1 MinuteRange6 PacesDamage—
For 1 minute, you can manipulate a 1-pace cube of fire, water, earth, or air that you can see within range. Fire: You can change the fire’s colour, increase or decrease its intensity, prevent it from spreading more than 1 pace in any direction, or extinguish it. Water: You can increase or decrease the water’s temperature, changing it between ice, liquid water, and steam. You can calm or agitate the water, or move it up to 1 pace in any direction each turn. Earth: You can change the earth between sand, gravel, dirt, clay, stone, rock, or metal. You can also move it up to 1 pace in any direction each turn. Air: You can increase or decrease the speed of the air, or create a gust of wind that travels up to 3 paces. A creature hit by the gust must succeed on a DC 10 Body save or be pushed 1 pace in the direction of the gust.
CEnhancement - DRAFTEnchantment · Verbal, Somatic, MaterialCasting timeActionDuration1 HourRangeTouchDamage—
Enchant a weapon for 1 hour. The weapon becomes magical and gains +1 to attack and damage rolls.
Material: A whetstone
CEnvenom - DRAFTEnchantment · Somatic, MaterialCasting timeActionDuration3 RoundsRangeTouchDamage1d6 Poison
Enchant a weapon for 3 turns to deal an additional 1d6 Poison damage on a successful weapon hit.
Material: A Bottle of Poison
CFaceless - DRAFTIllusion · Verbal, SomaticCasting timeActionDuration1 HourRangeSelfDamage—
Magically change your face for one hour. You can only change your face to a face of a creature that shares your race type. You must be familiar with the face you are mimicing. Creatures that can see you within 2 paces can make a Observation check against your spell save DC to see through the illusion.
CFireboltEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage1d10 Fire
Conjure and sling a bolt of fire at an enemy you can see within range.
CFrostfire Burst - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage1d6 + 1d6 Fire, Frost
Unleash a burst of Frostfire at a target that you can see within range. Dealing 1d6 fire and 1d6 frost damage.
CHush - DRAFTIllusion · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage—
Condition: Silenced
Put your finger to your lips and hush a creature you can see within range. The target must make a Wits saving throw or become Silenced until the start of your next turn.
CIcicleEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage1d10 Frost
Create a magical shard of ice and launch it at an enemy you can see within range.
CInspire - DRAFTDivination · VerbalCasting timeActionDuration1 MinuteRangeTouchDamage—
Inspire an ally, granting them an Inspiration d4 die. They can use this die on a single attack roll, skill check or save. The die is lost if not used when the spell ends.
CLeeching Touch - DRAFTNecromancy · SomaticCasting timeActionDurationInstantRangeTouchDamage1d12 Necrotic
Touch a creature and sap its life force. On a failed save the creature takes 1d12 Necrotic damage.
CLife Seed - DRAFTNecromancy · Verbal, Somatic, MaterialCasting timeActionDuration1 HourRangeTouchDamage—
Speak a short prayer and hold the lifeforce of a dying creature. The creature is instantly stabalised for 1 hour.
Material: A drop of Holy Water
CLightEvocation · Verbal, Somatic, MaterialCasting timeActionDuration1 HourRange6 PacesDamage—
Enchant an object with magical light for 1 hour. The light spreads 4 paces of Bright light and 4 paces of Dim light.
Material: A Pinch of Pixie Dust
CMendTransmutation · SomaticCasting timeActionDurationInstantRangeTouchDamage—
Repair a mundane object. The objects parts must all be present but do not need to be intact. This spell cannot repair complicated mechanisms or magical objects.
CMinor Illusion - DRAFTIllusion · SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage—
Create a small illusion. The illusion can either be audible or visual, but not both. The illusion must be a sound or visual that you are familiar with. A creature can make an Observation or Investigation check against your spell save DC to detect the illusion.
CMinor Ward - DRAFTAbjuration · SomaticCasting timeActionDuration1 MinuteRangeSelfDamage—
Enshroud yourself with a magical barrier. You gain resistance to non-magical attacks for the duration.
CPoison DartEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage1d10 Poison
Create and launch a small poisoned dart at an enemy you can see within range.
CRadiant Spear - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage1d8 Divine
Channel searing light at an enemy you can see within range. Undead and Demons take an additional 1d8 Divine Damage.
CRidicule - DRAFTEnchantment · VerbalCasting timeActionDuration1 TurnRange12 PacesDamage1d6 Psychic
Enchant a mocking word at an enemy that can hear you within range. The target must succeed on a Mind saving throw or take 1d6 Psychic damage and have disadvantage on attacks for 1 turn.
CShadow Lash - DRAFTNecromancy · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage1d10 Necrotic
Conjure a whip of shadow and lash at a target you can see within range.
CSparkEvocation · Verbal, SomaticCasting timeActionDurationInstantRange6 PacesDamage2d6 Lightning
Unleash a spark of lightning at an enemy you can see within range.
CStarlight - DRAFTEvocation · Verbal, SomaticCasting timeActionDuration3 RoundsRange12 PacesDamage1d6 Divine
Condition: Invisible
Launch a mote of light at a creature you can see within range. On a hit, the target takes 1d6 Divine damage and is unable to turn invisible for 3 rounds.
CThorn Whip - DRAFTTransmutation · Verbal, SomaticCasting timeActionDuration3 RoundsRange6 PacesDamage1d8 + 1d6 Piercing, Poison
Condition: N/A, Poisoned
Create a long thorned vine whip and attack a creature you can see within range, dealing 1d8 Piercing and 1d6 Poison damage. If the target creature fails its save it is poisoned for 3 turns.
CThunderwave - DRAFTEvocation · Verbal, SomaticCasting timeActionDuration1 TurnRangeSelfDamage1d6 Blast
Condition: Deafened
Unleash a wave of thunderous energy around you, dealing 1d6 Blast damage to all creatures and objects within range. Enemies that fail their save become deafened until the start of your next turn.
CWhimsy - DRAFTIllusion · Verbal, Somatic, MaterialCasting timeActionDuration1 MinuteRange3 PacesDamage—
Condition: Charmed
Blow a handful of pixie dust into the face of a creature you can see within range. The target must make a Mind saving throw against your spellcasting DC or be charmed for 1 minute. During that minute the target is enthralled by you and does not consider you hostile. The effect ends if the target is harmed in any way.
Material: A pinch of Pixie Dust
CWhisper - DRAFTTransmutation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage—
Transmute a short whispered phrase into a magical telepathic message. Choose a target in range that you can see, they can hear your whisper as if you were stood next to them.
1Acid Rain - DRAFTConjuration · Verbal, SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage2d8 Corrosive
Conjure an acid raincloud between 6 and 12 paces above a point you can see within range. Any creature that enters or ends its turn within the clouds area must succeed on a Body Saving throw or take 2d8 Corrosive Damage. Every 2 turns a creature takes damage from this spell, it loses 1 Armour.
1Aggressive Bond - DRAFTEnchantment · Verbal, SomaticCasting timeActionDuration1 MinuteRange6 PacesDamage—
Attune your magic to the magic of a creature you have summoned or created. Both you and the creature gain +1 to Attack and Damage rolls for the duration of the spell.
1Arcane Brilliance - DRAFTEnchantment · Verbal, Somatic, MaterialCasting timeActionDurationInstantRangeTouchDamage—
Magically enhance the intelligence of a creature you touch. The next Intelligence based skill check it makes gains +2 to the roll.
Material: A piece of parchment
1Arcane ShieldAbjuration · Verbal, SomaticCasting timeActionDuration1 MinuteRangeSelfDamage—
Cast a magical shield around yourself, increasing your defence score by 1 for 1 minute.
1Barrier - DRAFTAbjuration · SomaticCasting timeReactionDurationInstantRangeSelfDamage—
If you are the target of a physical attack you can use a reaction to absorb some of the impact. Doing so increases your Damage Threshold by 5. This effect lasts until the end of the attacking creatures turn.
1BlessEnchantment · VerbalCasting timeActionDuration1 MinuteRange6 PacesDamage—
Bless allied creatures within range. Each creature gains +2 to their attack and save rolls for the duration.
1Blood Stone - DRAFTNecromancy · Verbal, Somatic, MaterialCasting timeActionDuration4 HoursRangeTouchDamage—
Spill your own blood over a small stone, sacrificing 1 hit point. Speak a short encantation that binds the blood into a bloodstone. A bloodstone lasts for 1 hour. Using the stone costs an action and restores 1 hit point to the creature using it.
Material: A ritual dagger and a small stone
1Blunder - DRAFTIllusion · Verbal, SomaticCasting timeActionDuration3 RoundsRange12 pacesDamage2d8 Psychic
Project negative emotions into a target that you can see within range. The target must succeed on a Mind saving throw or take 2d8 Psychic damage. If the target fails its saving throw it also has disadvantage on attack rolls for the next 3 rounds.
1Borrowed Time - DRAFTNecromancy · Verbal, Somatic, MaterialCasting timeActionDuration1 MinuteRangeSelfDamage—
Draw a blade across your own skin and draw blood. Whisper an encantation of false life. Reduce your current and maximum hit points by 1 for the duration of the spell. If you take lethal damage during the spells duration, you instead stay at 1 hit point and the spell ends.
Material: A drop of your own blood
1Chaos Bolt - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage3d10 Force
Unleash a bolt of pure chaotic energy at a target you can see within range.
1Chilling Touch - DRAFTEvocation · SomaticCasting timeActionDurationInstantRangeTouchDamage4d6 Frost
Condition: Slowed
Touch a creature within reach. You deal 4d6 frost damage and slow their movement by 1 pace until the start of your next turn.
1Confragulation - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage3d8 Fire
Condition: Burning
Confragulate a target you can see within range. If the target is a creature it takes 3d8 fire damage. If the target is an object it takes 4d8 fire damage and is set alight, gaining the Burning condition.
1Detect Magic - DRAFTDivination · Verbal, SomaticCasting timeActionDuration30 MinutesRangeSelfDamage—
Attune to the magical energy in an area. You gain visibilty of all magical items in range and know where they are, even if they are obscured from view. You also sense magical effects in the area and understand the school of magic they belong to, if any.
1Detect Unholy - DRAFTDivination · Verbal, SomaticCasting timeActionDuration30 MinutesRangeSelfDamage—
Attune to the divine nature of the area around you. You can sense the presence or influence of Undead and Demons in the area.
1Electrocute - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRangeTouchDamage4d6 Lightning
Touch a creature and surge lightning through it. The creature takes 3d8 Lightning damage. Creatures wearing metal armour take an additional 1d8 Lightning damage. Metal objects can conduct the spells energy and transfer it to one creature touching the same object.
1Elemental ArmourEnchantment · Verbal, SomaticCasting timeActionDuration1 MinuteRange6 PacesDamage—
Enchant a creature you can see within range with elemental armour. They gain resistance to an element of your choice. Choose from Fire, Frost, Lightning, Corrosive or Poison.
1Explode - DRAFTEvocation · Verbal, Somatic, MaterialCasting timeActionDurationInstantRange24 pacesDamage4d8 Blast
Condition: Deafened
Conjure a magical explosion centered on a point that you can see within range. Creatures within the area must succeed on a Body Saving throw or take 4d8 Blast Damage and become deafened until the start of your next turn. Creatures that succeed on the save take half damage and are not deafended.
Material: A pinch of Blast Powder
1Foresight - DRAFTDivination · Verbal, SomaticCasting timeActionDurationInstantRangeSelfDamage—
Predict the immediate future. Until the end of your next turn, you gain advantage on the next skill check or saving throw.
1Freeze - DRAFTEvocation · Verbal, SomaticCasting timeActionDuration3 TurnsRange12 PacesDamage3d8 Frost
Condition: Slowed, Restrained
Target a creature that you can see within range. The target must succeed on a Body saving throw or be incased in Ice and are considered restrained for 3 turns. If the target succeeds the saving throw they are instead slowed for 3 turns.
1Headache - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage5d4 Psychic
Condition: Incapacitated
Assault the mind of a creature you can see within range. The target must succeed on a Mind saving throw or take 5d4 damage and become Incapacitated until the start of your next turn. Creatures that succeed take half damage and are not incapacitated.
1Healing Touch - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRangeTouchDamage—
Touch a creature and restore its health. The target creature restores 2 hit points.
1Healing Word - DRAFTAbjuration · VerbalCasting timeInteractionDurationInstantRange12 PacesDamage—
Speak a holy word of healing. Choose a creature you can see within range. That creature restores 1 hit point.
1Hopes and Prayers - DRAFTDivination · VerbalCasting timeActionDuration1 MinuteRange6 PacesDamage—
Send your thoughts and prayers to a creature you can see within range. The target creature gains a d8 Inspiration die. They can use this die on a single attack roll, skill check or saving throw. The die is lost if it is not used before the spell ends.
1March - DRAFTEnchantment · Verbal, SomaticCasting timeActionDuration1 HourRange3 PacesDamage—
Select up to 4 creatures, including you, that you can see within range. Grant those creatures +1 movement for the duration of the spell.
1Natures Bite - DRAFTTransmutation · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage3d8 Poison
Conjure spikey plants at the feet of a creature you can see within range which sting the creature.
1Omen - DRAFTDivination · Verbal, Somatic, MaterialCasting time1 MinuteDurationInstantRangeSelfDamage—
Burn incense for a minute and attune your senses. You can ask one question to the DM and recieve a truthful response. The reponse can be a word, phrase or crpytic message, or the reponse can be an environmental reponse, such as the wind blowing leaves into a direction.
Material: Incense
1Pathfinder - DRAFTEnchantment · Verbal, Somatic, MaterialCasting timeActionDuration1 HourRangeTouchDamage—
Touch a creature within reach. You enhance their ability to read their environment and navigate. The creature gains +1 to Navigation and Tracking skill checks for the duration of the spell.
Material: A pinch of sand or dirt
1Poison Cloud - DRAFTConjuration · Verbal, SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage2d6 Poison
Condition: Poisoned
Conjure a Poison cloud centered on a point that you can see within range. Creatures that enter or end their turn in the area must succeed on a Body saving throw or take 2d6 Damage and become poisoned for the duration of the spell.
1Preach - DRAFTEnchantment · VerbalCasting time1 MinuteDuration1 HourRange3 PacesDamage—
Speak the words of your faith or following for 1 minute. Doing so inspires nearby allies. Allies within 3 paces gain a d6 faith die. The faith die can be used with an attack roll, skill check or save.
1Protective Bond - DRAFTEnchantment · Verbal, SomaticCasting timeActionDuration1 MinuteRange6 PacesDamage—
Attune your magic to the magic of a creature you have summoned or created. Both you and the creature gain +1 Defence Score for the duration of the spell.
1Razer Swarm - DRAFTConjuration · Verbal, SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage3d8 Slashing
Conjure a swarm of magical razer blades. Creatures that enter or end their turn in the area must succeed on a Finesse saving throw or take 3d8 Slashing Damage. Creatures that succeed take half damage.
1Reflect - DRAFTAbjuration · SomaticCasting timeReactionDurationInstantRangeSelfDamage—
If you are the target of a spell attack you can use a reaction to attempt to reflect the spell back at the attacker. Make a contested Arcana check. If you win the check, you reflect the spell back to the caster, provoking a Finesse saving throw against your spells save DC for the caster, if the caster fails their save they are hit by the spell.
1Rockfall - DRAFTConjuration · Verbal, SomaticCasting timeActionDurationInstantRange12 PacesDamage2d8 Bludgeoning
Condition: Prone, Restrained
Summon a magical rockfall on a target area you can see within range. Creatures hit by the area must succeed on a Body Saving throw or be knocked prone and considered Restrained. The creature must spend an action to remove the rubble holding it in place to remove the restrained condition. Other creatures can remove the rocks causing the restrained condition as an action. Creatures with a Strength of less than 1 must make an Athletics skill check of DC10 to lift the rocks.
1Sap - DRAFTNecromancy · SomaticCasting timeActionDurationInstantRange6 PacesDamage4d6 Necrotic
Touch a creature and sap its life force. On a failed save the creature takes 2d12 Necrotic Damage and Loses 5 Willpower.
1Sleep - DRAFTEnchantment · Verbal, SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage—
Condition: Unconcious
Infuse sleepiness into the mind of a creature you can see within range. The target must succeed on a Mind Saving throw or become unconcious for the duration of the spell. The creature makes a new saving throw on the start of each of its turns until the spell ends or they succeed a save. Attacks against the sleeping creature will wake it instantly.
1Structure - DRAFTConjuration · Verbal, Somatic, MaterialCasting timeActionDuration10 MinutesRange12 PacesDamage—
Create a magical platform, ladder, scaffold or bracing for 10 minutes. The structure has 2 hit points and disappears once the spell ends. The structure can hold up to 200kg of weight and cannot be larger than 1 pace. You can only have one structure at any given time, but other creatures can cast structure to add to your structure.
Material: A pinch of sand
1Summon Beast - DRAFTConjuration · Verbal, SomaticCasting timeActionDuration1 MinuteRange6 PacesDamage—
Summon a beast to assist you for 1 minute. The beast must be of DR 1/4 or lower. The beast can be commanded with an interaction and it will follow your commands to the best of its ability. It takes its turn immediately after yours.
1Tarot - DRAFTDivination · Verbal, Somatic, MaterialCasting time1 MinuteDuration1 MinuteRangeSelfDamage—
Channel for 1 minute to summon divine energy into a deck of cards. The deck transforms into a divine tarot deck for the duration of the spell. During this time you can draw a card from the deck. Doing so allows you to read into future events. The information you gain may be cryptic and is not guaranteed to pass.
Material: A Deck of Cards
1Ward of Alarm - DRAFTAbjuration · Verbal, SomaticCasting time10 MinutesDuration8 HoursRange3 PacesDamage—
Channel for 10 minutes to prepare and place a Ward of Alarm in a place you can see within range. Once placed, if a creature enters the ward before the duration ends, the ward is triggered. When triggered, the Ward creates one of the following effects: Audible Alarm. A loud noise begins to ring out from the ward for 2 rounds. Silent Alarm. The caster hears the alarm in their head and is aware which Ward has been triggered.
1Ward of Peace - DRAFTAbjuration · Verbal, SomaticCasting time10 MinutesDuration8 HoursRange3 PacesDamage—
Channel for 10 minutes to prepare and place a Ward of Peace in a place you can see within range. Whilst within 6 paces of the ward, creatures are filled with a wave of calm. Hostile creatures in range of the ward with a Mind score of 0 or less are calmed and are prevented from performing hostile acts. This effect is lost if the creature is subject to a hostile action.
1Ward of Protection - DRAFTAbjuration · Verbal, SomaticCasting time10 MinutesDuration8 HoursRange3 PacesDamage—
Channel for 10 minutes to prepare and place a Ward of Protection in a place you can see within range. When an allied creature remains within 6 paces of the Ward, they gain +1 to Defence Score and Saving Throws.
1Wrath - DRAFTEvocation · Verbal, SomaticCasting timeActionDurationInstantRange24 PacesDamage2d12 Divine
Bring down the Wrath of the Gods on a target you can see within range.
2Healing Wave - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRange4 PacesDamage—
Unleash a wave of healing around you. All allied creatures within range restore 1 hit point.
2Lesser Heal - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRangeTouchDamage—
Touch a creature and restore its health. The target creature restores 1d4 hit points.
2Nimbus - DRAFTConjuration · Verbal, Somatic, MaterialCasting time1 MinuteDuration1 HourRange6 PacesDamage—
Create a magical cloud in an unoccupied space that you can see, that you can ride for 1 hour. When riding the cloud you gain a flying speed of 6 paces. If the spell ends or you are knocked prone, you fall to the ground.
Material: A birds feather
2Raise Undead - DRAFTNecromancy · Verbal, SomaticCasting timeActionDuration1 HourRange6 PacesDamage—
Raise a dead creature's corpse into undead servitude. The undead creature does not have a soul or sentience. It follows any command given to it by its creator to the best of its ability. A fresh corpse is raised as a Zombie. A decomposing corpse is raised as a Ghoul. A long dead corpse is raised as a Skeleton. You can use an interaction to issue a command to it.
2Restore - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRange6 PacesDamage—
Restore health to a creature within range. The target creature restores 1d4 hit points.
3FireballEvocation · Verbal, SomaticCasting timeActionDurationInstantRange30 PacesDamage6d8 Fire
Condition: Burning
Unleash a streak of searing fire towards a point you can see within range. Upon arrival the streak of fire erupts into an intense explosion of flame. Creatures within the radius must make a Finesse saving throw. Creatures that success take only half damage. Creatures that fail their save and Objects in the radius are ignited and begin to burn.
3Heal - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRangeTouchDamage—
Touch a creature and restore its health. The target creature restores 2d4 hit points.
3Rebirth - DRAFTNecromancy · Verbal, Somatic, MaterialCasting time1 HourDurationInstantRangeTouchDamage—
Set up a powerful ritual to bring a creature back to life. The creature must have died less than 10 minutes before the start of the cast. Once the spell is complete the target creature is brought back to life and is restored to 1 hit point. Any missing body parts or injuries are restored and healed. The restored creature is soul weakened for 1 0 days. A creature with a weakened soul cannot be ressurected again until the time has passed.
Material: A Leyline Rose Root
3Revive - DRAFTNecromancy · Verbal, Somatic, MaterialCasting time10 MinutesDurationInstantRangeTouchDamage—
Spend time channelling life essence into a creature that has recently died. The creature must have died less than 10 minutes before the channelling begins. Once the channel is complete, the creature is brought back to life and is restored to 1 hit point. Any missing body parts or injuries are restored and healed. A creature that is brought back to life has a weakened soul for the next 10 days, as such, if they were to die within this time, they cannot be brought back to life again.
Material: A bottle of Holy Water
4Create Undead - DRAFTNecromancy · Verbal, Somatic, MaterialCasting timeActionDuration6 HoursRange6 PacesDamage—
Create an undead creature. If no corpse is used a Ghost is created. If a corpse is used a Wraith is created. The Undead creature does not have a soul or sentience and it follows its creators instructions to the best of its ability. You can use an interaction to issue a command to it.
Material: A pinch of bone dust
5Major Heal - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRangeTouchDamage—
Touch a creature and restore its health. The target creature restores 4d4 hit points.
6Circle of Healing - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRange4 PacesDamage—
Unleash a wave of healing around you. All allied creatures within range restore 1d6 hit point.
10Full Heal - DRAFTAbjuration · Verbal, SomaticCasting timeActionDurationInstantRangeTouchDamage—
Touch a creature and restore its health. The target creature restores all of its hit points.
1Doubt - DRAFTIllusion · Verbal, SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage—
Seed doubt into the mind of a creature you can see within range. The target must succeed on a mind saving throw or have disadvantage on their next attack, skill check or saving throw until the spell ends.
1Fear - DRAFTIllusion · Verbal, SomaticCasting timeActionDuration1 MinuteRange12 PacesDamage—
Condition: Frieghtened
Cast fear into a target creature you can see within range. The target must succeed on a mind saving throw or be frightened of you until the spell ends. The target may repeat its saving throw at the end of each of its turns, ending the effect on a success.
1Decipher - DRAFTDivination · Verbal, SomaticCasting timeActionDuration1 HourRangeSelfDamage—
For the duration of the spell you can understand any written text or language. You also gain advantage for skill checks used to understand hidden or encrpyed text.
1Translate - DRAFTDivination · Verbal, SomaticCasting timeActionDuration1 HourRangeSelfDamage—
For the duration of the spell you can understand any spoken langugage you hear.
1Buddy Boost - DRAFTEnchantment · Verbal, SomaticCasting timeActionDuration3 TurnsRange24 PacesDamage—
Target a creature you have summoned or conjured. That creature gains +2 movement for 3 turns.